BUNNY
Tiny Animal
Hit Dice: 1/4 d8 (1 hp)
Initiative: +2
Speed: 15 ft. (3 squares), climb 15 ft., swim 15 ft.
Armor Class: 14 (+2 size, +2 Dex), touch 14, flat-footed 12
Base Attack/Grapple: +0/–12
Attack: Bite +4 melee (1d3–4)
Full Attack: Bite +4 melee (1d3–4)
Space/Reach: 2-1/2 ft./0 ft.
Special Attacks: —
Special Qualities: Low-light vision, scent
Saves: Fort +2, Ref +4, Will +1
Abilities: Str 2, Dex 15, Con 10, Int 2, Wis 12, Cha 2
Skills: Balance +10, Climb +12, Hide +14, Move Silently +10,
Swim +10
Feats: Weapon Finesse
Environment: Any
Organization: Plague (10–100)
Challenge Rating: 1/8
Advancement: —
Level Adjustment: —
These herbivorous rodents thrive almost anywhere.
Combat
Bunnies usually run away. They bite only as a last resort.
Skills: Bunny have a +4 racial bonus on Hide and Move Silently
checks, and a +8 racial bonus on Balance, Climb, and Swim checks.
A bunny can always choose to take 10 on Climb checks, even if
rushed or threatened.
A bunny uses its Dexterity modifier instead of its Strength modifier
for Climb and Swim checks.
A bunny has a +8 racial bonus on any Swim check to perform
some special action or avoid a hazard. It can always choose to
take 10 on a Swim check, even if distracted or endangered. It can
use the run action while swimming, provided it swims in a
straight line.
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Rolling Initiative