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| | 36 Point Buy! | Sat Mar 01, 2008 10:35 am by Auedecus Rose | 1. Standard Point Buy: All ability scores start at 8. Take 36
points to spread out among all abilities. For ability scores of 14 or
lower, you buy additional points on a 1-for-1 basis. For ability
scores higher than 14, it costs a little more (see the table below).
This method allows for maximum customization, but you should
expect each PC to have at least one really good score.
Ability …
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Class Skills | Tue Feb 26, 2008 9:13 pm by Admin | - Class Skills -
Barbarian - The barbarian’s class skills (and the key ability for each skill) are
Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha),
Jump (Str), Listen (Wis), Ride (Dex), Survival (Wis), and Swim (Str).
Bard - The bard’s class skills (and the key ability for each skill) are Appraise
(Int), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con),
Craft …
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Character Creation! | Tue Feb 26, 2008 8:42 pm by Admin | Rules on Character Creation!
Starting Gold is 500g! 36-Point-Buy! And find the rest of your race info in your own Player Handbook, Expanded Psionics, and Races of the Wild. For classes, pick any starting packages for your items.
For races that naturally have a level adjustment, do not add the bonuses until you pass the level adjustment in levels. For example a level 3 Thri-Kreen gets his …
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Combat, Experience, Gold, and Beasties Info! | Sun Feb 24, 2008 7:49 pm by DungeonMaster | Welcome to the Baby Steps! Here I'll start you off with a quick explanation of the rules, regulations, guidelines, combat, and reward system!
Combat is fairly simple! Simply decide what beasties or beast you choose to lay claim to and begin your topic name as "Your Name's #st(nd,rd) Encounter against Beasties or Beast Here". Example: "Kelmier's 556th Encounter against Twenty …
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