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 Not So Scary Forest Beastiary

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Number of posts : 16
Registration date : 2008-02-24

Player Info
Level: Own You Upside Down
Exp:
Not So Scary Forest Beastiary Left_bar_bleue190000/190000Not So Scary Forest Beastiary Empty_bar_bleue  (190000/190000)
HP:
Not So Scary Forest Beastiary Left_bar_bleue9999999/9999999Not So Scary Forest Beastiary Empty_bar_bleue  (9999999/9999999)

Not So Scary Forest Beastiary Empty
PostSubject: Not So Scary Forest Beastiary   Not So Scary Forest Beastiary EmptyWed Feb 27, 2008 12:26 pm

BOAR
Medium Animal
Hit Dice: 3d8 12 (36 hp)
Initiative: 0
Speed: 40 ft. (8 squares)
Armor Class: 16 ( 6 natural), touch 10, flat-footed 16
Base Attack/Grapple: 2/ 4
Attack: Gore 4 melee (1d8 3)
Full Attack: Gore 4 melee (1d8 3)
Space/Reach: 5 ft./5 ft.
Special Attacks: Ferocity
Special Qualities: Low-light vision, scent
Saves: Fort 6, Ref 3, Will 2
Abilities: Str 15, Dex 10, Con 17, Int 2, Wis 13, Cha 4
Skills: Listen 7, Spot 5
Feats: Alertness, Toughness
Environment: Temperate forests
Organization: Solitary or herd (5–Cool
Challenge Rating: 2
Advancement: 4–5 HD (Medium)
Level Adjustment: —
Though not carnivores, these wild swine are bad-tempered and
usually charge anyone who disturbs them.
A boar is covered in coarse, grayish-black fur. Adult males are
about 4 feet long and 3 feet high at the shoulder.
Combat
Ferocity (Ex): A boar is such a tenacious combatant that it continues
to fight without penalty even while disabled or dying.


BEAR, BROWN (Pair Only)
Large Animal
Hit Dice: 6d8 24 (72 hp)
Initiative: 1
Speed: 40 ft. (8 squares)
Armor Class: 15 (–1 size, 1 Dex, 5 natural), touch 10,
flat-footed 14
Base Attack/Grapple: 4/ 16
Attack: Claw 11 melee (1d8+Cool
Full Attack: 2 claws 11 melee (1d8+Cool and bite +6 melee (2d6+4)
Space/Reach: 10 ft./5 ft.
Special Attacks: Improved grab
Special Qualities: Low-light vision, scent
Saves: Fort 9, Ref 6, Will 3
Abilities: Str 27, Dex 13, Con 19, Int 2, Wis 12, Cha 6
Skills: Listen 4, Spot 7, Swim 12
Feats: Endurance, Run, Track
Environment: Cold forests
Organization: Solitary or pair
Challenge Rating: 4
Advancement: 7–10 HD (Large)
Level Adjustment: —
These massive carnivores weigh more than 1,800 pounds and
stand nearly 9 feet tall when they rear up on their hind legs. They
are bad-tempered and territorial. The brown bear’s statistics can
be used for almost any big bear, including the grizzly.
Combat
A brown bear attacks mainly by tearing at opponents with its
claws.
Improved Grab (Ex): To use this ability, a brown bear must hit
with a claw attack. It can then attempt to start a grapple as a free
action without provoking an attack of opportunity.
Skills: A brown bear has a 4 racial bonus on Swim checks.

DIRE BADGER
Medium Animal
Hit Dice: 3d8 15 (39 hp)
Initiative: 3
Speed: 30 ft. (6 squares), burrow 10 ft.
Armor Class: 16 ( 3 Dex, 3 natural), touch 13, flat-footed 13
Base Attack/Grapple: 2/ 4
Attack: Claw 4 melee (1d4 2)
Full Attack: 2 claws 4 melee (1d4+2) and bite –1 melee (1d6+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Rage
Special Qualities: Low-light vision, scent
Saves: Fort 7, Ref 6, Will 4
Abilities: Str 14, Dex 17, Con 19, Int 2, Wis 12, Cha 10
Skills: Listen 6, Spot 6
Feats: Alertness, Toughness, TrackB
Environment: Temperate forests
Organization: Solitary or cete (2–5)
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement: 4–9 HD (Large)
Level Adjustment: —
This squat, muscular creature is covered in wild, thick fur. Its stout legs end
in clawed feet, and its pointed snout has a wide mouth full of sharp teeth.
These vicious creatures tolerate no intrusions. They cannot
burrow into solid rock, but can move through just about any material
softer than that. A dire badger usually leaves behind a usable
tunnel 5 feet in diameter when burrowing unless the material it’s
moving through is very loose.
A dire badger is from 5 to 7 feet in length and can weigh up to
500 pounds.
Combat
Dire badgers attack with their sharp claws and teeth.
Rage (Ex): A dire badger that takes damage in combat flies into
a berserk rage on its next turn, clawing and biting madly until
either it or its opponent is dead. It gains 4 Strength, 4 Constitution,
and –2 AC. The creature cannot end its rage voluntarily.


DIRE BEAR
Large Animal
Hit Dice: 12d8 51 (147 hp)
Initiative: 1
Speed: 40 ft. (8 squares)
Armor Class: 17 (–1 size, 1 Dex,
7 natural), touch 10,
flat-footed 16
Base Attack/Grapple: 9/ 23
Attack: Claw 19 melee
(2d4 10)
Full Attack: 2 claws 19
melee (2d4 10) and bite 13
melee (2d8 5)
Space/Reach: 10 ft./5 ft.
Special Attacks: Improved
grab
Special Qualities: Low-light
vision, scent
Saves: Fort 12, Ref 9, Will 9
Abilities: Str 31, Dex 13, Con 19, Int 2,
Wis 12, Cha 10
Skills: Listen 10, Spot 10, Swim 13
Feats: Alertness, Endurance, Run, Toughness, Weapon Focus (claw)
Environment: Cold forests
Organization: Solitary or pair
Challenge Rating: 7
Treasure: None
Alignment: Always neutral
Advancement: 13–16 HD (Large); 17–36 HD (Huge)
Level Adjustment: —
This hulking bear has bony brow ridges and claws like sickles, with a wildness
and destructive gleam in its cold, piercing eyes.
The omnivorous dire bear usually does not bother creatures that
try to avoid it, but will aggressively defend a kill or other source of
food. It will not hesitate to rip apart anything that might contain
something edible.
A typical dire bear is 12 feet long and weighs as much as 8,000
pounds.
Combat
A dire bear attacks by tearing at opponents with its claws.
Improved Grab (Ex): To use this ability, a dire bear must hit
with a claw attack. It can then attempt to start a grapple as a free
action without provoking an attack of opportunity.

Not So Scary Forest Beastiary Direbe10

DIRE WOLF (Can only be fought in a pack of 5)
Large Animal
Hit Dice: 6d8 18 (66 hp)
Initiative: 2
Speed: 50 ft. (10 squares)
Armor Class: 14 (–1 size, 2 Dex, 3 natural), touch 11,
flat-footed 12
Base Attack/Grapple: 4/ 15
Attack: Bite 11 melee (1d8 10)
Full Attack: Bite 11 melee (1d8 10)
Space/Reach: 10 ft./5 ft.
Special Attacks: Trip
Special Qualities: Low-light vision, scent
Saves: Fort 8, Ref 7, Will 6
Abilities: Str 25, Dex 15, Con 17, Int 2, Wis 12, Cha 10
Skills: Hide 0, Listen 7, Move Silently 4, Spot 7, Survival
2*
Feats: Alertness, Run, TrackB, Weapon Focus (bite)
Environment: Temperate forests
Organization: Solitary or pack (5–Cool
Challenge Rating: 3
Treasure: None
Alignment: Always neutral
Advancement: 7–18 HD (Large)
Level Adjustment: —
This immense gray wolf seems as big as a horse. It has fiery eyes and a
thick coat of fur.
Dire wolves are efficient pack hunters that will kill anything they
can catch.
Dire wolves are mottled gray or black, about 9 feet long and
weighing some 800 pounds.
Combat
Dire wolves prefer to attack in packs, surrounding and flanking a
foe when they can.
Trip (Ex): A dire wolf that hits with a bite attack can attempt to
trip its opponent ( 11 check modifier) as a free action without
making a touch attack or provoking an attack of opportunity. If
the attempt fails, the opponent cannot react to trip the dire wolf.
Skills: A dire wolf has a 2 racial bonus on Hide, Listen, Move
Silently, and Spot checks. *It also has a 4 racial bonus on Survival
checks when tracking by scent.
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