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 The Breezy Jungle Beastiary

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Number of posts : 16
Registration date : 2008-02-24

Player Info
Level: Own You Upside Down
Exp:
The Breezy Jungle Beastiary Left_bar_bleue190000/190000The Breezy Jungle Beastiary Empty_bar_bleue  (190000/190000)
HP:
The Breezy Jungle Beastiary Left_bar_bleue9999999/9999999The Breezy Jungle Beastiary Empty_bar_bleue  (9999999/9999999)

The Breezy Jungle Beastiary Empty
PostSubject: The Breezy Jungle Beastiary   The Breezy Jungle Beastiary EmptyWed Feb 27, 2008 1:05 pm

DIRE TIGER
Large Animal
Hit Dice: 16d8+48 (176 hp)
Initiative: +2
Speed: 40 ft. (8 squares)
Armor Class: 17 (–1 size, +2 Dex, +6 natural), touch 11,
flat-footed 15
Base Attack/Grapple: +12/+24
Attack: Claw +20 melee (2d4+Cool
Full Attack: 2 claws +20 melee (2d4+Cool and bite +14 melee
(2d6+4)
Space/Reach: 10 ft./5 ft.
Special Attacks: Improved grab, pounce, rake 2d4+4
Special Qualities: Low-light vision, scent
Saves: Fort +13, Ref +12, Will +11
Abilities: Str 27, Dex 15, Con 17, Int 2, Wis 12, Cha 10
Skills: Hide +7*, Jump +14, Listen +6, Move Silently +11, Spot
+7, Swim +10
Feats: Alertness, Improved Natural Attack (claw), Improved
Natural Attack (bite), Run, Stealthy, Weapon Focus (claw)
Environment: Warm forests
Organization: Solitary or pair
Challenge Rating: 8
Treasure: None
Alignment: Always neutral
Advancement: 17–32 HD (Large); 33–48 (Huge)
Level Adjustment: —
This immense, monstrous feline is almost as tall at the shoulder as a
human. It has a long body with bold stripes and paws the size of bucklers.
Dire tigers prey on just about anything that moves. They will
patiently stalk a potential meal, striking whenever the creature
lets down its guard.
Dire tigers grow to be over 12 feet long and can weigh up to
6,000 pounds.
Combat
A dire tiger attacks by running at prey, leaping, and clawing and
biting as it rakes with its rear claws.
Improved Grab (Ex): To use this ability, a dire tiger must hit
with its bite attack. It can then attempt to start a grapple as a free
action without provoking an attack of opportunity. If it wins the
grapple check, it establishes a hold and can rake.
Pounce (Ex): If a dire tiger charges, it can make a full attack,
including two rake attacks.
Rake (Ex): Attack bonus +18 melee, damage 2d4+4.
Skills: Dire tigers have a +4 racial bonus on Hide and Move
Silently checks. *In areas of tall grass or heavy undergrowth, the
Hide bonus improves to +8.


LEOPARD
Medium Animal
Hit Dice: 3d8+6 (30 hp)
Initiative: +4
Speed: 40 ft (8 squares), climb 20 ft.
Armor Class: 15 (+4 Dex, +1 natural), touch 14, flat-footed 11
Base Attack/Grapple: +2/+5
Attack: Bite +6 melee (1d6+3)
Full Attack: Bite +6 melee (1d6+3) and 2 claws +1 melee (1d3+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Improved grab, pounce, rake 1d3+1
Special Qualities: Low-light vision, scent
Saves: Fort +5, Ref +7, Will +2
Abilities: Str 16, Dex 19, Con 15, Int 2, Wis 12, Cha 6
Skills: Balance +12, Climb +11, Hide +8*, Jump +11, Listen +6,
Move Silently +8, Spot +6
Feats: Alertness, Weapon Finesse
Environment: Warm forests
Organization: Solitary or pair
Challenge Rating: 2
Advancement: 4–5 HD (Medium)
Level Adjustment: —
These jungle cats are about 4 feet long and weigh about 120
pounds. They usually hunt at night.
The statistics presented here can describe any feline of similar
size, such as jaguars, panthers, and mountain lions.
Combat
Improved Grab (Ex): To use this ability, a leopard must hit
with its bite attack. It can then attempt to start a grapple as a free
action without provoking an attack of opportunity. If it wins the
grapple check, it establishes a hold and can rake.
Pounce (Ex): If a leopard charges a foe, it can make a full attack,
including two rake attacks.
Rake (Ex): Attack bonus +6 melee, damage 1d3+1.
Skills: Leopards have a +8 racial bonus on Jump checks and a +4
racial bonus on Hide and Move Silently checks.
Leopards have a +8 racial bonus on Balance and Climb checks.
A leopard can always choose to take 10 on a Climb check, even if
rushed or threatened.


TIGER
Large Animal
Hit Dice: 6d8+18 (66 hp)
Initiative: +2
Speed: 40 ft. (8 squares)
Armor Class: 14 (–1 size, +2 Dex, +3 natural), touch 11,
flat-footed 12
Base Attack/Grapple: +4/+14
CHAPTER 2:
ANIMALS
282
Attack: Claw +9 melee (1d8+6)
Full Attack: 2 claws +9 melee (1d8+6) and bite +4 melee (2d6+3)
Space/Reach: 10 ft./5 ft.
Special Attacks: Improved grab, pounce, rake 1d8+3
Special Qualities: Low-light vision, scent
Saves: Fort +8, Ref +7, Will +3
Abilities: Str 23, Dex 15, Con 17, Int 2, Wis 12, Cha 6
Skills: Balance +6, Hide +3*, Listen +3, Move Silently +9, Spot
+3, Swim +11
Feats: Alertness, Improved Natural Attack (bite), Improved
Natural Attack (claw)
Environment: Warm forests
Organization: Solitary
Challenge Rating: 4
Advancement: 7–12 HD (Large); 13–18 HD (Huge)
Level Adjustment: —
These great cats stand more than 3 feet tall at the shoulder and are
about 9 feet long. They weigh from 400 to 600 pounds.
Combat
Improved Grab (Ex): To use this ability, a tiger must hit with a
claw or bite attack. It can then attempt to start a grapple as a free
action without provoking an attack of opportunity. If it wins the
grapple check, it establishes a hold and can rake.
Pounce (Ex): If a tiger charges a foe, it can make a full attack,
including two rake attacks.
Rake (Ex): Attack bonus +9 melee, damage 1d8+3.
Skills: Tigers have a +4 racial bonus on Balance, Hide, and
Move Silently checks. *In areas of tall grass or heavy undergrowth,
the Hide bonus improves to +8.
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